D I G I T A L  V E H I C L E S  I N C.

DEVELOPER OF DRIVING SIMULATION SOFTWARE AND COMPONENTS

Click here for our archived racing simulators website,

OR

Scroll through the log below that documents our history of innovation from 1987 to the present.


 

DRIVING SIMULATION GALLERY

Jump directly to a bookmarked section below, or just scroll down this page and explore some of the cool driving simulation systems we've helped build over the last several decades.

KRIGSHAK    DVI-RACING    EVENTS    CUSTOM    DVI-TRAINING    EXCEL    IMX    ATS    SIMTECH    COMPONENTS

 


KRIGSHAK F1

Racing Simulation Hobby Phase

A series of home-built Formula One simulators were developed by Carey Kriger under the Krigshak pseudo brand between 1987 and 1994, mainly because there were no commercial software or hardware products realistic enough to satisfy a serious racing enthusiast at that time.

Development started as an interesting side-project while earning an Electrical Engineering degree from the University of Texas at Austin, and continued as a weekend hobby during five years working for Houston Instrument.

All needed software, mathematics, graphics, sound, electronics, and mechanics were basically developed from scratch.

Much was learned, and much fun was had racing with friends during this era!

 


1st Generation Krigshak F1 Simulator:
(circa 1987)

Based on an original IBM PC with 8088 CPU at 4.77 MHz, CGA graphics, and monochrome monitor.

Software supported relatively-realistic vehicle physics, with 2D top-down graphics initially, and 3D wireframe graphics later.

Hardware interfaced via parallel port and custom wire-wrapped circuit boards.  Belt-driven force-feedback steering!

Written mostly in Assembly Language with some C.

  

 

 

 

 

 

 

 

2nd Generation Krigshak F1 Simulator:
(circa 1989)

Used a 20 Mhz 286 CPU and was linked via RS-232 to the 1st Generation simulator for head-to-head racing.

Software supported 3D wireframe color graphics with sprite overlays, and a complex vehicle physics model that is still largely intact today.

Hardware interfaced via custom wire-wrapped ISA board.

Written mostly in C with some Assembly language.

 

 

Archival video footage from 1989:

 

 

 

 

3rd Generation Krigshak F1 Simulator:
(circa 1991)

Featured a stylish triple-monitor enclosure, brake pedal with a mini-football as the resistance element, a new anti-backlash steering mechanism with paddleshifters, and more.

66 Mhz 486 CPU and triple Texas Instruments 34010 graphics boards.

Software supported 3D shaded-polygonal graphics spanning three monitors, running on MS-DOS.

 

 

 

 

4rd Generation Krigshak F1 Simulator:
(circa 1994)

Raised the chassis off the floor and fitted casters, along with a proper racing seat with integrated surround-sound and bass shaker, and new machined (non-wooden!) steering, pedals, and shifter mechanisms.  A test mule for what would soon become Digital Vehicles' first commercial simulator.

266 Mhz Pentium CPU and triple Texas Instruments 34020 graphics boards.

Software supported 3D shaded-polygonal graphics spanning three monitors, running on MS-DOS.

   

 

 

 

 


DIGITAL VEHICLES INC.

Racing Simulation Business Phase

Digital Vehicles Inc. was founded in 1995 with backing from investor George More, to commercialize the technologies developed during the hobby phase.  Amazingly, DVI has now provided interesting full-time employment for over 20 years, and counting.

 


5GF1 Digital Race Machine
(with triple 20-inch monitors)

DVI's first commercial prototype simulator was a more-polished but still quite raw version of the last Krigshak model, but featured a proper metal frame and machined components:

 

 

The 5GF1 debuted at the 1995 Long Beach GP race party sponsored by Grand Prix Tours and RACER Magazine, where it was tested by several famous Indycar drivers and other enthusiasts:

 

That was followed by a nationwide tour of automotive magazines, racing schools, racing events, and entertainment centers:

 

 

 

 

 


Pacesetter 8000 Series Racing Simulators

These were DVI's first polished, fully self-contained products, intended for upscale entertainment venues and corporate marketing purposes.

 

 

Pacesetter 8127 Racing Simulator
(with single 27-inch monitor)

Debuted alongside the 5GF1 prototype simulator at the 1995 IAAPA show in New Orleans:

 

Pacesetter 8133 Simulators
(each with single 33-inch monitor and acceptor for $1/5/10/20 dollar bills)

 

Pacesetter 8327 Formula and Deluxe Simulators
(with three 27-inch monitors and optional mini-racecar bodywork)

 

The 8327 models debuted at the 1996 IAAPA show in Orlando:

 

Along with a custom demo system for SEOS Displays from the U.K.:

 

Archival video footage from 1996:

 

 


Camber Entertainment and Pulseworks

                    

An F1-style fiberglass body option for the Pacesetter was produced in 1997 by new distribution partners Camber Entertainment U.K. and Pulseworks USA.  The sleek new physical package along with ever-improving software and graphics helped boost distribution worldwide.

 

Pacesetter Grand Prix Simulator

 

 

Pacesetter Rally Simulator

A rally model was also developed with Camber, using third-party rally racing software with Digital Vehicles components:

 

 


 

Pacesetter Simulators were installed in linked multiples at various entertainment venues around the world, such as:

 

Memphis Motor Speedway:
Memphis, TN

 

Space Center Houston:
Houston, TX

 

West End Marketplace:
Dallas, TX

 

Monde Virtuel:
Montreal, Canada

These two simulators happened to catch the attention of one particularly-interesting customer in 1997, F1 racing driver and Montreal resident Jacques Villeneuve, who went on to win the Formula One World Championship that year (obviously benefiting from practicing on the Pacesetter, ha):

 

By the early 2000s, there were 40+ Pacesetters and an additional 60+ Pacesetter-derived custom simulators in the wild, scattered across a dozen countries on four continents.

 

 

 

 


Global Activities

Together with associates in the USA, Belgium, Switzerland, France, and Hungary, we helped design and build a fleet of big, impressive, and mobile racing simulators for corporate brand promotion worldwide.

 

F1 Mega Unit Simulator
and
F1 Qualifying Unit Simulators:

 

 

 

 

 

 

F1 Swingarm Simulator:

 

 

Archival video footage from 2005:

 

 

 

 

 

F1 Twin Simulator:

 

 

Additional F1 Qualifying Unit Simulators:

 

 

Archival video footage from 2005:

 

 

 

 


New Concepts International (NCI)

Customized Pacesetter simulators for corporate events and traveling attractions, based in Montreal, Canada

 

 

 

 

 

 


Invert Adventures

and

International Marketing Developments

Customized Pacesetter simulators and related business programs for corporate marketing, based in Vancouver, BC and Austin, TX.

 

 

 

 

 

 

Archival video footage from 1998:

 

Archival video footage from 1998:

 

 

 

 

 


Bridgestone/Firestone USA

BFUSA transported customized Pacesetter simulators to promotional events nationwide, using a unique half-and-half transporter rig:

 

Pacesetter 8320 Junior Simulators:

 

Archival video footage from 2002:

 

 

 

 


Other Corporate Marketing Simulators

We did a lot of tradeshow and racing event rentals over the years, often featuring customized on-screen graphics and matching physical bodywork:

 

 

 

 


Illusion Inc.

Indycar and NASCAR Simulators

Produced large-scale installations of multiple, networked racing simulators, based on source-licensed Digital Vehicles physics/control software, steering components, and related custom development support.

Deployed at Sahara Speedworld and NASCAR Cafe in Las Vegas, ESPN Zone in New York's Times Square, and elsewhere:

 

 

 


GM Driving Technology Lab at EPCOT Center

A dozen "Future GM Driving Technologies" simulator stations were produced in conjunction with BRC Imagination Arts and VisionQuest, using some simulator hardware components and know-how from Digital Vehicles:

 


Software Licensing and Custom Game Development

Digital Vehicles' vehicle physics code and VisionQuest's graphics code were licensed to form the basis of several consumer game titles:

              

 

 


Airport Emergency Response and PatrolSim Prototype Simulators

We sold a couple of Pacesetter cabs (without software) and some custom forklift controls to GE I-Sim corporation, and helped integrate our hardware with their software.  This enabled them to rapidly demonstrate to potential customers several prototype "low cost" triple-screen training simulators, including an airport emergency response simulator and what became their market-leading PatrolSim police simulator.

 

 


Collection of Early Components and Marketing Fluff from the Digital Vehicles Racing Era

 

 

 

 


Digital Vehicles Inc.

Commercial Driver Training Simulation Business Phase

A gradual de-emphasis of racing simulators in favor of driver training simulators began in earnest around 2003, with the design and production of a new product line.

A new Windows C++ software package optimized for driver training (called "TRAINER") was created, by combining the core vehicle physics and simulation control code from the Pacesetter racing simulators, with a new DirectX-based graphics engine and 3D visual models from David Hooper of VisionQuest (who remains a key development partner to this day).

 


Pacesetter "El Camino" Driver Training Simulator
(high-quality passenger car and light truck training in one low-cost unit)

 

 

 

 

 


Road Safety / DATS

Teen Driver Training Simulator

Road Safety Simulation Center:
Thousand Oaks, CA

 

 

 

 

Archival video footage from 2004:

 

 

 


Ambulance Driver Training Simulator

National EMS Academy:
Lafayette, LA

 

Archival video footage from 2004:

 

 


Adult Driver Training Simulator

SENICA Court-Mandated Training Center:
Detroit, MI

 

Archival video footage from 2005:

 

 


Pit Mine Driving Simulator

Kennecott Utah Copper Corporation:
Salt Lake City, UT

 

 

 

 


Excel Driver Services

Semi-Truck and Light Vehicle Training School based in Denver, CO.

 


Excel Mobile Simulation Classrooms:

 


International ProStar Semi-Truck Simulator:
(with real, working rear-view mirrors)

 

 

 


Freightliner Scorpion Semi-Truck Simulator:

 

 

 

 


Excel Multi-Use Simulator with Interchangeable Cabs:
(Semi-Truck / Light Vehicle)

 

 

 

 

 

 


Excel PatrolSim upgraded to Digital Vehicles system:

 

 


Excel Humvee and Nuclear Missile Transporter Simulations:
(for US Air Force)

 

 

 

 

 

 


IMX:IDEAS

Oceanside / Fallbrook, CA


Bus, Truck, and Car Driver Training Simulators

Based on Digital Vehicles electronics and TRAINER software, IMX systems feature proprietary onset cue motion systems and nicely-finished cab designs, and are often deployed into Mexico.

 

 


ICET City Bus Training Center:
Monterrey, Mexico

 

Light-vehicle simulation training trailer for PEMEX:

 

Archival video footage from 2006:

 

 

 

 

 


Advanced Training Systems

Tampa, FL


TransMaster Semi-Truck Simulators

Built by IMX, with Digital Vehicles electronics and TRAINER software, these feature patented self-guided shifter training content from ITI, along with a realistic heavy truck shifter with up to 18 speeds and gear-grind / lock-out effects.

 


TransMaster Plus Semi-Truck Simulators

Werner Enterprises
Indianapolis, IN

 

 

 

 


TransMaster Plus Simulator

Tennessee College of Applied Technology
Shelbyville, TN

 


TransMaster Basic Simulators

Metropolitan Community College
Kansas City, MO

 

 


TransMaster Plus Simulators

Roadmaster Drivers School
Tampa, FL

 


TransMaster Plus Simulator

Georgia Driving Academy
Conyers, GA
(and others, elsewhere)

 

 

 

 

 


Simulation Technology LLC

Elburn, IL


Fire, EMS, and Police Driver Training Simulators

Based on Digital Vehicles electronics and TRAINER software, most of Simtech's products feature beautifully-finished cabs from real emergency vehicles, combined with a unique five-screen wraparound display system and DBOX motion actuators.  These are often deployed as multi-simulator setups in custom-built mobile classroom trailers.

 

 

 

 


Dodge Charger Police Simulator:
(first generation)

Morrow, GA

 

 

 

 

 


Ford Crown Vic Police Interceptor Simulator:

 

 

 


Dodge Charger Police Simulator
(Second Generation)

Michigan State Police

   

 

 

 


Pierce Velocity Fire Simulator

East Tawas, MI

 

 

 

 

 

 

 

 


Dodge Charger Police Simulator:
(Third Generation)

 

 

 


Chevy Tahoe EMS Simulator
and
Spartan MetroStar Fire Simulator

Addison, MI

 

     

 

 

 

 


International Durastar EMS Simulator
 and
Spartan MetroStar Fire Simulator

Cherry Valley, IL

 

 


Pierce Velocity 2-Seater Fire Simulator

Mesa, AZ

   

 

 

 

 

 

 


Spartan MetroStar 2-Seater Fire Simulator

Casa Grande, AZ

 

 

 

 


Ford E-450 EMS Simulator
and
Spartan MetroStar Fire Simulator
and
Dodge Charger Police Simulator

Scottsdale, AZ

  

  

 

 


Spartan MetroStar Fire Simulator
(Mobile Classroom Trailer)

Grand Rapids, MI

 

 


Spartan Furion Fire/EMS Custom Vehicle
(used with a Spartan MetroStar Simulator)

West County, MO

 

 


GMC G-4500 EMS Simulator
and
Spartan Gladiator Fire/Tiller Simulator

Tacoma, WA

 

 

 

 


Ford F-250SD EMS Simulator
and
Spartan MetroStar Fire Simulator

Alabama Fire College / Ft. Payne, AL

 

   

 

 

 


Teens & Trucks Simulators

Nashville, TN

 

 

 


Crown Vic Police Interceptor Simulator

Tennessee Highway Patrol

   

 

 

 


International Durastar Fire/EMS Simulators

Nashville, TN

 

 

 

 


Ford F-250SD EMS Simulator
and
Spartan MetroStar Fire Simulator

Birmingham, AL

 

 

 

 


Navistar CE Series School Bus Simulator

Memphis, TN

 

 

 

 


Spartan MetroStar Fire Simulators

Colorado Dept. of Fire Prevention and Control

 

 

 


Neo Series VR-Based Simulators

The next generation, in development:

  

 

 

 


 

Kenworth T-680 Semi Truck Simulator

 

 

 

 


 

Fire Ladder Truck Response in Rain:

 

 

 

 


 

Fire Brush Truck Offroad Response at Sunset:

 

 

 

 


 

Fire Pump Panel Simulator Prototype:

 

 

 

 


 

JLTV Prototype See-Thru VR Demonstration:

 

 

 

 


 

USAF Semi-Truck See-Thru VR Demonstration:

 

 

 

 

 

 

 

 

 


Digital Vehicles Simulator Components


 

Cab-Specific Wiring Harnesses,
DVC Breakout Boards,
DVC8 / DVC7 Vehicle Control Interfaces:

 

 

 

DVI Simulation Computers:

 

 

 

Force-Feedback Steering System:
(BoneKrusher Power Amplifiers; Servo Motor/Encoder/Gearhead Assemblies)

 

 

Instrument Clusters:
(supported from TRAINER by hardwired mods, or reverse-engineered CAN commands)

 


SPECIAL THANKS FOR ALL THE HELP AND SUPPORT OVER THE YEARS

Debbie Smith, Ruth and Winston Kriger, Diek Wheeler, Masoom Khan, Mike Barborak, Miles McManus, Jim Parnell, Fred Neuenschwander, John Venthem, Gabrielle Ryan, Per Hanssen, Patrick Gilmore, Bob McAndrew, Marc Cresap, George More, Jorge More, James Brandt, Don Ginsel, Gina Becton, Clyde Lovelace, Dave Kohutek, Dan Gaas, Jim Mealy, Nathan Hohle, Steve Singer, Dave McClure, Greg Wright, Barry Simpson, Dennis Simanaitis, Tim Sullivan, Mark Paulo, John Drallos, Bob Jacobs, Peter Beale, Doc Frasier, Geoff Blackham, Ross Smith, Paul Miller, Don Batson, Christian Murray, Kenn Laurie, Jacques Bernier, Dan Schmick, Kyle Stevens, David Hooper, Filip Depreeuw, Tony Winter, Jack Luder, Gilbert Mengel, Bertrand Bois d'Enghien, Andre Ouimet, Paul Kingston, Andy Werner, Gary Wachter, Reg Welles, Fred Craft, Larry Selditz, Chris Jones, Greg Bookout, Enrique Mar, Enrique Allen Mar, Becky Hudson, John Kearney, Jim Voorhees, Nathan Stahlman, Phillip Kerman, Jason Emery, Ian Emery, Joseph Heard, Jim Anello, Chant Sines, Lee George, Todd Williams, Terry Cutler, Darren Basch, Dick Wheeler, John Busch, Drew Salter, Larry Coker